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- Table of Contents
- What is the Aethra Chronicles
- What do you get when you register
- How do you register
- How to get started
- Creating a Character
- Advancement and Experience
- Equipment
- General rules on using Equipment
- Non Player Characters
- Traveling About
- Movement Commands
- Combat Commands
- Other Icons
- General Play Instructions
- The Aethra Chronicles, is a shareware game by Michael W. Lawrence copyright 1994.
- Author/Programmer: Michael Lawrence
- Graphics Artist: Philip Mann Music & Sound: Matthew Mooney
- Creative Input and Advice: Scott Hardy and Matthew Mooney
-
- What is the Aethra Chronicles?
- The Aethra Chronicles is an atypical Fantasy Role-Playing game. You will create several
- characters choosing from twelve different classes and five different races. The object of the
- game is to stay alive and advance your characters in levels while completing various quest
- which will be made known to you.
- The Aethra Chronicles is shareware and is free to try out. Please fell free to play the
- shareware version as long as you like. The shareware version however is not the complete
- game. The shareware version is what we call chapter one "Book of Prophecy". Those who
- register the game will receive chapters two and three. I hope you will agree with us that
- this game is one of the finest shareware games in its class. However unless we get support
- from the users will not be able to continue with this type of work.
- What do you get when you register?
- - A printed book of spell lore. This manual contains descriptions for all the spell classes as
- well as spell descriptions. This book is a must for serious spell users. 225- Chapters two and three of the saga, "Gems of Power" and "Demons Might".
- - Satisfaction that you are supporting the shareware concept and encouraging authors to produce
- high quality programs at an affordable cost.
-
- How do you Register?
-
- The registration fee is $25.00, check or money order is acceptable.
- Please Send registration fees to:
- Michael Lawrence'
- P.O. Box 4203'
- Lexington, KY 40544'
- Make checks and money orders payable to Michael Lawrence. Please include your
- name and address on a separate piece of paper.
- You can also GO SWREG on Compuserve & register online look for AETHRA.
- If you wish to order with MC/VISA then you can call Albrights at'
- (606) 277-3937 and place your order. Hours of operation are from'
- 9:00 AM To 5:00 PM EST'
- International orders Please include $3.50 for additional shipping charges.'
- Program Notes:
- The Graphics Library is Fastgraph By Ted Gruber Software.
- The Sound/Music Library is Worx by Mystic Software.
- Both Packages are highly recommended and are Royalty Free.
- Have fun and if you enjoy the program & wish to see more from us please
- let us know. I can be reached on Compuserve @75116,1445.
-
- How To Get Started:
-
- First a little background story to set the stage. You live in a small kingdom known as
- Celystra. Your home is in the town of Stormhaven which is the capital of the Celystra kingdom.
- Your father is a Knight Paladin and is the King`s Champion, you family has fulfilled this honor
- for generations. It is a tradition for the title to be passed down from parent to child and hopefully
- you will serve as your father has. Alas you are an only child. Your mother died when you
- were a small child. The ship she was traveling on was lost in a storm. Your father never
- remarried because he refuses to believe she is dead. Her body was not found in the wreckage.
- Lately events have gone very badly. First the old King "Korros the Wise" died suddenly of a
- mysterious illness. The wife of the new king, "Lythare" son of Korros, gave birth to a new heir
- on the new king`s coronation day. This great joy suddenly turned to tragedy when two days later
- the young infant was kidnapped. No one knows who is responsible for this horrible deed. King
- Lythare blames your father and has charged him with treason for failing to protect the royal
- family. King Lythare has also dismissed most of his fathers retainers in retaliation for the failure
- to protect his son. Your father however has been locked in the dungeons with no hope of release.
- You know your father is innocent of any wrong doing. You believe the best way to help your
- father is to find the missing child and discover who is responsible. With this in mind you and
- two of your most trusted friends embark upon your quest of redemption.
-
- Creating a character:
-
- You will begin the game with three characters. The first character generated will be yourself.
- The next two will be your companions. You will start the game at third level while your
- companions will begin at second level.
- Step One: Give your characters good names.
- Step Two: Choose a race. Five races live in the kingdom of Celystra: Humans, Elves, Half Elves,
- Dwarves, and Hobbits. Humans are the average by which the other races are compared, only
- humans may be Paladins. Elves are a graceful and intelligent race and are naturally very agile
- but not as strong as humans. Half Elves combine the best traits of Humans and Elves. Dwarves
- are very hardy and strong. Dwarves make excellent fighters and clerics. The Hobbits are a
- diminutive race but are incredibly agile and healthy. Hobbits can be thieves or spell casters.
- Step Three: Creating the Character Attributes:
- Str: Strength is a combat stat. A high strength gives a bonus to hit and increases damage done.
- Agi: Agility affects the Bow skill, Unarmed Combat, Defense and all Thieving skills.
- Con: Constitution determines hit points and resistance to disease and poison.
- Int: Intelligence determines spell points for Mages, Bards and Ashikari. It is best to have 100
- for this attribute if you are one of these classes.
- Wis: Wisdom is similar to Intelligence but is used by Clerics, Rangers and Paladins.
- Pre: Presence is how you interact with others, it affects the Trading skill.
- Mem: Memory is the ability to recall information, it affects Mythic Lore and Read Runes.
- Rea: Reasoning is the ability to solve problems, it affects Woods lore, Mountaineering and Training.
- All attributes are important for one skill or another. Make sure your attributes match the
- character class you wish to be.
-
- Step Four: Select a character class. Eleven character classes are available to choose from.
-
- Fighter: The killing machine. Proficient with all arms and armor.
- Thief: The highly skilled character. Able to master any lock or trap.
- Rogue: Combines the skills of the Fighter and Thief.
- Ranger: A warrior who is in tune with the forces of nature. Is able to use nature magic.
- Bard: More in common with the Thief than a Fighter. Use magic to discover the secrets of old.
- Cleric: The spiritual spell caster. Uses the power of a god to smite the enemies of right.
- Elementalist: A spell caster who specializes in using the forces of nature.
- Sorcerer: A spell caster who uses a darker more wicked side of magic.
- Mentalist: A spell caster who manipulates the mind and the will.
- Conjurers: A spell caster who can summon creatures and effects to aid him.
- Paladin: The holy warrior, granted special powers by the gods.
- Ashikari: A warrior mage who uses magic to augment his combat abilities.
-
- Step Five: Allocating training to skills.
-
- After choosing your character class you will be presented with the development sheet. By
- selecting the boxes next to the skills you will gain proficiency with the selected skill.
- Each character class has a different development sheet which represents the inclinations
- of that class. The following is a list of skills with a brief description:
- Pick Locks: The ability to open locked doors and chests.
- Disarm Trap: Used to disarm traps in the dungeons.
- Deadly Strike: The ability to assess an enemies weak spot and to strike a fatal blow.
- Trading: This skill is used to determine the prices offered by store keepers.
- Unarmed Combat: The use of bare hands in combat, all transformation enhance this skill.
- Handheld Combat: The proficiency when fighting with weapons.
- Bows: Your combat rating when using a bow.
- Item Ident: The ability to identify an item and perhaps reveal it true nature.
- Read Runes: The ability to translate magic scrolls.
- Detect Traps: A specialized skill used specifically to locate traps.
- Fortification: Choosing this skill will increase the characters Hit Points.
- Spell Points: Selecting this skill will increase spell points.
- Perception: Skill applied to discover secret doors.
- Mythic Lore: By using this skill the character can gain useful information about monsters.
- Attack Evasion: Choosing this skill will enhance ones defense bonus.
- Spell List: Spell casters must learn their new spell lists. Each pick of this lists increase the
- chance of learning a new spell list by 5%. If a spell list is not gained the accumulated total is
- carried over to the next level.
- Woods Lore: The higher this skill the quicker one will move through woods.
- Mountaineering: The higher this skill the quicker one will move through hills and mountains.
- Advancement and Experience
- When your characters gain enough experience they will be able to advance to the next level.
- Experience is gained by completing quest and winning combats. Most experience will be gained
- by completing the various quests. Combat yields only a small amount of experience. To
- train your characters you will need to go to a guild and pay for training. Some guilds will only
- train certain character classes (i.e. The Protectors Guild is the only place a Paladin can train).
-
- Equipment
-
- Equipment is either bought from stores or found as treasure in dungeons. You will need to buy
- weapons and armor for your characters when you start. Items can also be sold to the various
- stores (sometimes you will need to sell items to have enough gold to train and hire NPCs). All
- stores will buy precious gems, so keep an eye out for diamonds and emeralds they are an
- excellent source of funds.
-
- General rules for equipment
-
- - Items such as weapons, armor, belts, ring, etc. must be equipped to be utilized.
- - Some classes have restrictions on what type of armor and weapons they can use. The Mages
- and Clerics cannot use bows and are limited in the amount and type of armor they can wear.
- - Some items such as potions, scrolls, and wands have a limited use and are gone when used up.
- - Scrolls need to be translated to be used. Items such as Scrolls are used with the I command.
- - To equip with an item select the items option while reviewing a character. Then select the
- equip option and select the items use wish to equip of unequip with. The item name will change
- color when it is equipped. A lantern or torch can be used for light in the dungeons.
-
- Non Player Characters
-
- To fill out your party you can hire mercenaries from the various guilds. You will have to
- provide equipment and pay a weekly fee. Some NPCs you may run into will offer services for
- free just for the privilege of joining your party. Some of these NPCs will only stay for a
- short time so do not get too attached to them.
-
- Traveling about Celystra
-
- Cities: You will begin the game inside the town of Stormhaven. In the cities you will see
- buildings and streets. Some of the buildings are Stores, Inns, Guildhalls and even Dungeons.
- Move around and explore the cities when you go into one. You will especially need to
- locate all of the guildhalls in the various cities.
-
- Outside: When you leave a city you will be placed on an overhead view of the surrounding
- countryside. While traveling outside time will pass quickly and various terrain types
- will increase travel time. Staying on the roads is the quickest and safest way to travel.
- If your characters have good Woods lore skills the travel time through woods will be reduced.
- Good Mountaineering skills will reduce travel time through hills and mountains. Towns and
- dungeons will be found during your travels throughout Celystra.
-
- Dungeons: In a dungeon you will have an overhead view of the area you are exploring. To give
- yourself light you will need to use either a lantern or a torch. Items can be dropped and
- picked up in the dungeons. You will see many items in the various dungeons. By using the (L)
- look function you can examine them and then pick them up if desired. In the dungeons you need
- to be aware that secret doors and traps will exist. The Perception skill is used to find secret
- doors and Detect Traps is used for traps. The first three characters in a party will automatically
- do this while you are moving about. It is a good idea to have at least one character with good
- Detect Traps and Perceptions skills leading the way. Chest, urns and occasionally barrels will
- contain treasure and must be (O) opened. It is always best to examine chest for traps before
- opening. Some things will be hidden and may require some careful searching to find so at least
- be aware of this.
-
- General Play Instructions
- - Clicking on the character portrait will bring up the review screen.
- - Clicking and holding the mouse button down on the small combat pick beneath the character
- portrait will allow you to drag that character to a new position in the party.
- - The Green status bar is for hit Points, the Blue one is for spell points.
- - Clicking and holding the mouse button on the two status bars next to the portrait will show you
- how many Hitpoints and Spell points are left.
- - The numbers 1-6 will allow you to select a party member for that position.
- - The hit point status bar will change color if poisoned or diseased.
- - You can go to the temples to be healed.
- - The X, E or the Esc button will cancel most actions.
- - Magic shops will buy magical items and weapons.
- - Spell Casters pay double cost in spell points for casting a spell specific to another class.
- For instance if an Elementalist learns the Mentalist list he can cast those spells but uses
- twice as many spell points as a Mentalist.
- - It is a good idea to develop a tough group for your three core characters. I would
- recommend characters from the following group: Paladin, Fighter, Rogue, Ranger or Cleric. This
- is especially true for beginning players, once you learn how to play the game you may want to
- try different character classes.
-
- Experience points needed to advance in levels:
-
- 2nd-5th Levels 00 Pts/level
- 6th-10th Levels 12,000 Pts/level
- 11th-15th Levels 36,000 Pts/level
- 16th-th Levels 72,000 Pts/level
-
- I can be reached on several online services for any questions or comments
- Compuserve: 75116,1445
- GENIE: M.Lawrence1
- America Online: MikeL56163
-
-